Trefelle
A practice space for engineering judgment that runs AI and real code entirely in your browser. Your keys never leave your device.
I build multiplayer netcode, developer tools, and evaluation pipelines for AI systems. Every project below has a demo you can use.
Combat validated against tick-indexed server snapshots, with rate-limiting and lag compensation benchmarked under simulated ping.
Docker-run model evaluations on real repositories, structured failure-mode analysis, and datasets with planted traps.
Arboryn merges Roblox object trees, and Trefelle gives engineers a practice space with real code execution and bring-your-own AI.
A practice space for engineering judgment that runs AI and real code entirely in your browser. Your keys never leave your device.
A Roblox game with 3,000+ visits. I built the combat systems and the client-server networking behind them, including parry fairness across 0 to 400ms of ping.
A local-first three-way merge engine for Roblox object trees. Currently in Phase 0, a Studio capture harness.
A Python tool that uses vision-language models to judge pairs of AI-generated images against a written rubric.
I'm a computer science student at Temple University in Philadelphia. At work, I test how AI models fail on real code and turn those failures into datasets and rubrics.